Index |
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Ch-1 Intoduction to Computer Graphics |
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Ch-2 Raster Graphics Algorithms for Drawing 2-D Primitives |
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Ch-3 Area Filling |
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Ch-4 2-D Geometric Transformation |
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Ch-5 2-D Viewing and Clipping |
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Ch-6 3-D Concepts |
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Ch-7 3-D Viewing, Projection and Clipping |
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Ch-8 Hidden Surface Elimination Methods |
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Ch-9 Curves |
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Ch-10 Light Shading |
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