GP Index |
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Ch1-Cartesian Coordinate System and Vectors |
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Ch2-Transformations and Direct X |
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Ch3-Introduction to DirectX 11 |
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Ch4-Direct3D 11 Rendering Pipeline |
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Ch5-Interpolation and Character Animation |
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Ch6-Introduction to Rendering Engines |
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Ch7-Unity Engine - Multi-platform Publishing VR+AR |
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Ch8-Scripting |
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Ch9-XR |
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GP Appendix-A (Oct-18) |
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GP Model Question Paper |
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